www .creativegaming .net is a growing alternative to challenge-based design, and its impact will forever change the video game industry.
In the 50-year history of the video game industry, we have seen many defining moments that have expanded our definition of video games. These transformations are essential for the health of the industry because they create new possibilities for video games, keeping the public engaged and, at the same time, broadening the appeal of games to new consumers. Some examples include the revitalization of the NES market, the introduction of 3D graphics, the use of the Internet in competitive/multiplayer experiences, and, more recently, the skyrocketing success of free-to-play monetization.
Each of these revolutions results from technological advances, business, and marketing. But there’s a new, expanding trend that’s harder to identify, a movement that doesn’t stem from an evolution in technology or business. This trend is Creative Gaming, a game design style offering an alternative game development approach.
In this article, I will trace the development of this new gaming paradigm, define its implications for the current state of game development, and posit its future impact on the industry. But before explaining what Creative Gaming is, it’s essential to define what our traditional approach has been until now.
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A traditional view of challenge-based games
For a long time, video games were understood in terms of challenge. Game players are placed in sequences of escalating challenges and given specific abilities to overcome those challenges. “Fun” results from the player learning to use their skills to overcome these challenges, as Raph Koster’s indoctrinated theory of fun establishes. Since then, all arcade games followed this formula, and almost all console/PC games have also fallen under this definition. An immensely successful design has powered the largest entertainment industry in human history.
This challenge-based design has also proven to be highly flexible – different gameplay twists result in genres that appeal to unique audiences. The challenge-based approach has also produced wildly popular brands and characters, a necessary ingredient for consistent success and audience engagement in modern popular entertainment. It has proven to be a successful method of delivering incredible stories and artistic experiences, essential for legitimacy. of the medium as a means of communication—medium of art.
However, this challenge-based game design is not the only approach to game development. There is plenty of evidence to believe that an alternative philosophy is gaining traction. This philosophy could be the next revolution for the video game industry’s growth.
The Design Philosophy of www .creativegaming .net
That design philosophy is Creative Gaming, and its basic principle is simple – people like to make things. This philosophy is not new, with an early example being Bill Budge’s Pinball Construction Set, released in 1983, which gave players the tools to create their own digital pinball game. However, the related Creative Games approach was applied financially successfully, with most games continuing to focus on the challenge until the release of Will Wright’s SimCity in 1989, which sparked a new wave of Creative Games in the form of building management simulators.
In SimCity, players can create their city and are not required to complete challenges set by the game. The success of this design proved that challenge is not an essential ingredient for video games. Will Wright led this formula to new heights with the release of The Sims in 2000.
In The Sims, there are absolutely no explicit challenges. Instead, the player spends time creating – building houses, customizing characters, developing relationships, and creating stories. The players didn’t care that there was nothing to “win” or a goal to achieve. This was one of the game’s attractions for a new audience of casual gamers. This was the realization of Creative Gaming in the market.
One of the most important abilities for game designers is creativity. The creative qualities that go into creating and promoting a game’s concepts of reality, connections, character powers, secret regions, and issue solvers are the same as those that go into game design. A wide range of talents are needed to create games, but the kind of game you are creating will also determine the kind of skills you employ. Some of the skills you may utilise include problem-solving, leadership, social skills, patience, and focus.
As you grow or learn, abilities can also rely on your ability to think creatively as you connect the narrative to player abilities and character traits. According to “Navarrete 2013,. The creativity required to create games increases player engagement with their information and design. The majority of video games encourage its users to be creative in some way. For instance, in role-playing games, players may build their own characters and stories, and in competitive games, players can earn rewards for their inventive strategy. All things considered, these abilities will also aid in creating new character and player attributes and a plot.
It is clear from the conclusions of this chapter that creative play is an integral part of games as it not only visually opens the player’s mind but also produces a sense of creativity for the player. Therefore, the player and the game give and receive from each other. So much more could be said about creative games, and many different topics can be covered. Still, I only discussed game design, art, creative thinking, creative skills, and creative machine learning because when researching specific articles. I saw these topics pop up in more of a paper.
It is said that young people like us, and even children between the ages of 5 and 10. Significantly benefit from playing video games as they expand their creativity and imagination, and games like Minecraft help with this. Creative play is practical. Be it video games, board games, physical games, etc., we gain a lot of mental or material information. After reading this chapter, you will see that I discussed what I researched and understood about creative play.